Odo Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Merchant uniform. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. He has a small bristly mustache and wavy blonde hair. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He then took over the family business and is one of the better Merchant for hire.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Religious. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 51 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Abyssal
Attacks Melee +0 / 3d4-3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 170 pp. Star rose quartz (20 gp). Black pearl (200 gp). Blue quartz (13 gp). Moss agate (13 gp). Moss agate (13 gp).
Thomas Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tanner father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp. 4 Alchemist’s fire. 8 Acid flasks.
Patrick Hayhurst, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Mortician in town.
History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Map Maker, but he was a colossal failure. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Logical. Flaws: Insomniac, Insane. Bonds: Job. Occupation: Mortician
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Odo Stapleton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his halberd. He has wavy white hair. His eyes are hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3000 sp. Malachite (9 gp). Freshwater pearl (9 gp). Star rose quartz (50 gp).
Jocelyn Gladstone, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich, Nature. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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