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NPC Generator

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Advanced [show]


Roland Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is thinning but still full. His fierce green eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great joy in being the best Adventurer in town.

History: Born in the north to a Adventurer, Roland learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic. Flaws: Disease, Racist. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Roland Skelton, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Solomon Dalton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan coat over a blue low-cut shirt, and a feathered hat upon his head. His golden hair is cut short with large spiked bangs in the front. His violet eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a bookbinder and was forced into it by his family

Ideals: Gifted, Impeccable. Flaws: Cynical. Bonds: Family, Adventurer. Occupation: Bookbinder

Voice: Dark and ominous

Attributes [hide]

Solomon Dalton, Male Human Barbarian 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He has styled his black hair well, parting it to the right. His eyes are a pleasant green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 6 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's attracted to the PC; and he is greedy

Ideals: Impeccable. Flaws: PTSD. Bonds: Rich, Immigrant, Has a crush. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Clerebold Lindsay, Male Human Sorcerer 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 9 (-1)7 (-2) 16 (+3)13 (+1)
Skills Acrobatics -1, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His brown hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Insane. Bonds: Slave, Poor, Adventurer. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Whitby, Male Human Monk 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Performance +3, Stealth +0
Senses Passive Perception 12
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3

Possessions: 40000 cp. Golden yellow topaz (1000 gp). Malachite (13 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Astley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a simple brown robe with green stripes complete with hood. He has a very tight haircut. He has violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Trym was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Trym Astley, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp.


Social Check DCs

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