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NPC Generator

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Advanced [show]


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Slave, Has a crush. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Bertram Kelsey, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Raymond Beckwith, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His black hair is knotted and matted. He has gleaming, smiling amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against gnolls.

Flaws: Shy. Bonds: Attractive, Enemies, Rich, Slave. Occupation: Architect

Voice: Stutters

Attributes [hide]

Raymond Beckwith, Male Human Adept 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 18 (+4)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: Fiery yellow corundum (1000 gp). Aquamarine (800 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy brown pantaloons and a black scarf. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with poetry.

History: He got into the Gardener business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.

Motivation: His spouse's relatives view him with great suspicion; and to find somewhere to settle down

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Job, Family. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Bradly, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He feeds upon the attention of others.

History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Impeccable, Optimist. Bonds: Attractive, Nature, Adventurer. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Rodney, Male Human Ranger 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Deception +6, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Fire opal pendant on a fine gold chain (600 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his longsword, and carries longswords. His hair is auburn and very short. His fierce hazel eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Robert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Robert Brandon, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Goblin, Giant, Orc, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 600 gp. Aquamarine (1200 gp). Brown-green garnet (120 gp).


Social Check DCs

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