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Advanced [show]


Gilbert Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a penchant for wearing a ring with an oversized opal on his left hand. He has a long white beard with little hanging trinkets. His eyes are brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of western immigrants he idolized his mother. Gilbert was born on a far western forest where he grew up under the tutelage of his mother, an expert Cartwright. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist, Logical. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Gilbert Elton, Male Human Bard 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)14 (+2) 15 (+2)16 (+3)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 30 pp.


Social Check DCs


Anthony Ogden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright yellow suits and hats. His chestnut hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.

History: When he was but 8 years old his parents immigrated from the north. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anthony's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Anthony Ogden, Male Human Adept 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp.


Social Check DCs


William Marston, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is slicked back into a classic pompadour. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 2 years.

Motivation: Expand his business; and revenge

Flaws: Ugly, Lazy. Bonds: Nature, Adventurer, Job, Enemies. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

William Marston, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Aquamarine (1000 gp). Sardonyx (20 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Theodoric Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He has a long silver beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has achieved small success as a Marshal.

Motivation: He is compelled to act according to his religious beliefs; and human compassion

Flaws: Cynical, Racist. Bonds: Attractive, Religious, Job. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Theodoric Deighton, Male Human Commoner 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)10 (+0) 8 (-1)18 (+4)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and auburn. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. Balimaar was born on a far northern desert where he grew up under the tutelage of his father, an expert Herbalist. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is wracked by social anxiety

Ideals: Entrepeneur, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Balimaar Bradley, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)7 (-2) 9 (-1)12 (+1)
Skills Nature +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Hematite (10 gp). Blue quartz (10 gp). White pearl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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