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Advanced [show]


Simon Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.

History: He was born in the west, but his parents moved at a very young age to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to be a brewer again

Ideals: Fighting, Gifted. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Simon Kitchur, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


Manfred Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is matted, messy, and big. This green eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Ploughman, who enjoyed hunting, Manfred was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Religious, Nature, Job. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Tinley, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a black vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes are passionate and lively.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is a Lamia in disguise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Adventurer, Nature. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Norman Shelby, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. His hair is short and brown. He has several tiny jet earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.

History: Wymar was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Fighting, Impeccable, Gifted, Persistence. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Wymar Snape, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)8 (-1) 8 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Red garnet (160 gp).


Social Check DCs


Anselm Thornton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it and is in decent physical shape. His white hair, when down, is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Anselm was born the youngest of three triplets. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Thornton, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp.


Social Check DCs

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