Roland Hadley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. He has wavy brown hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Flaws: Insane. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has a large white mantle and cape that has been intricately interwoven into his grey robe. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to human people
Flaws: Antagonistic, Addict, Disease. Bonds: Attractive, Slave. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
Possessions: 1 Minor magic item. 1 Minor magic item.
Simon Watson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear flannel. His long blonde hair reaches down to his waist. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the south to a Crown-heir, Simon learned a great deal about his father's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. He became a Crown-heir soon after.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Flaws: Ugly, Selfish. Bonds: Poor, Family, Job. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp. Old masterpiece painting (500 gp). A delicate brass dragon egg (70 gp).
Chad Stratford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the south. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is a bit of a kleptomaniac
Ideals: Pacifist, Professionalism, Entrepeneur. Flaws: Ugly. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Cory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, blue cloak. He has shaved his head bald. He wears a mask on his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion.
Ideals: Artistic. Flaws: Ugly, Racist, Shy, Disease. Bonds: Nature. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 70 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: Hematite (9 gp). Rock crystal (80 gp).
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