Gerard Weston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Antagonistic. Bonds: Family, Debt. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Rolf Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered hand crossbow and tarnished scimitar as well. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes, though not visible through his cowl, are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.
Motivation: Money/treasure.
Ideals: Fighting, Persistence, Gifted. Bonds: Rich, Religious. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kyle Addington, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He is wearing the road beaten gear of a warrior. He wears his brown hair down. He has brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Navigator.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic, PTSD, Fearful. Bonds: Mentor, Job. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Violet garnet (500 gp). Deep blue spinel (500 gp). Malachite (12 gp). 1 Banded mail.
Nicholas Kensley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a white and black robe with the hood down. With bright chestnut hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: He was raised in a forest tribe. He has had some formal writing training, and achieved minor success. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and he is unsatisfied with his job
Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Attractive, Nature. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
Odo Washington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a white shirt with thin brown vertical stripes and green pants. His hair is short and auburn. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: Wants his loneliness to end.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
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