Kyle Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His eyes are green and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Blacksmith in town.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to end his boredom
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job, Slave. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 16000 cp.
Heward Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Butcher for hire.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Athletic. Bonds: Rich, Job, Military. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Hubert Marleigh, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tan tunic with black highlights, and long grey pants that bunch up around his shoes. His skin is also unnaturally pale. His blonde hair is lengthy. His eyes are hazel and catlike.
Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast forest. He was an apprentice working in his father's forge. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Nature, Job, Enemies. Occupation: Slave Trader
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: Golden yellow topaz (1600 gp). 1 Minor magic item.
Diggory Clifford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He has red hair. His eyes are likewise brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better kind of golem.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Ideals: Joker, Gifted. Bonds: Mentor, Adventurer, Family. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Compton, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His moppish golden hair is in a traditional bowl cut. His eyes are likewise green.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Entrepeneur, Gifted, Impeccable. Flaws: Antagonistic, Lazy. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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