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NPC Generator

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Advanced [show]


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his golden hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Ernest took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Logical, Fighting, Gifted. Bonds: Attractive. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Abram, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)15 (+2) 10 (+0)18 (+4)
Skills Athletics +5, Performance +6
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +6

Possessions: 16000 cp. 2 Thunderstones.


Social Check DCs


Gerard Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized amber on his left hand. His white hair and beard is wavy and long. He has green eyes and a grey hat with a pastel feather.

Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Weaver, Gerard learned a great deal about his mother's area of expertise. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Weaver for hire.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Gerard Atherton, Male Human Aristocrat 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)5 (-3) 11 (+0)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Ralf Allerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He has a large green mantle and cape that has been intricately interwoven into his black robe, marred by chocolates. He has brown hair. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Ralf hails from a village terrorized by drow. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Rich, Enemies. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Allerton, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Norman Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he has a crush on the local server

Ideals: Logical. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Stafford, Male Human Wizard 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Adelard Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy violet suit. His blonde hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: Gifted from a young age, Adelard studied abroad. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: To clean up the streets; and an old rival family wants him found

Ideals: Gifted, Logical. Bonds: Attractive, Immigrant, Guardian, Family. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Spalding, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 10 (+0)7 (-2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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