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NPC Generator

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Advanced [show]


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Professionalism. Flaws: Insane. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Ernest Emsworth, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Kyle York, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is auburn and curly. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others.

Ideals: Justice. Flaws: Fearful, Shy. Bonds: Rich. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Kyle York, Male Human Wizard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Religion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 100 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Hubert Blakely, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Guard in town.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats; and revenge

Flaws: Disease, Ugly. Bonds: Job, Slave, Enemies. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Hubert Blakely, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)10 (+0) 14 (+2)9 (-1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Bloodstone (30 gp).


Social Check DCs


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green shirt with thin red vertical stripes and tan pants. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Lewis hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Flaws: Insane, Shy, Antagonistic. Bonds: Enemies. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Lewis Windsor, Male Human Commoner 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a brown costume with the symbols of the four houses of cards on his torso. He is bald on top and has large chestnut tufts of hair around his ears. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Hunter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

John Barclay, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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