Adam Morton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a red coat over a brown low-cut shirt, and a deerstalker hat upon his head. He is bald on top and has large red tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Adam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Slave. Occupation: Butcher
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Coral (160 gp). Lapis lazuli (8 gp). Carnelian (60 gp). Azurite (8 gp). 1 Minor magic item.
Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a grey and violet robe with the hood down. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the north. A freak accident while working with his Mason mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Adventurer, Immigrant. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
Richard Asheton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.
Personality: This man loves music and to teach people music more than just about anything. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Weaver.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Artistic, Optimist. Bonds: Poor, Job, Adventurer. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Darkwood Shield.
Wymar Marston, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born into a rich family. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and to find somewhere to settle down
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Rich, Attractive, Religious. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 sp. Fire opal pendant on a fine gold chain (1700 gp). Old masterpiece painting (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.
Lance Garfield, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. His chestnut hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Miner job and began his own company from there.
Motivation: Wants to raise his children well; and doesn't want to be a miner and was forced into it by his family
Ideals: Justice, Impeccable. Bonds: Poor, Attractive, Family, Job. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Amber (60 gp). Moss agate (13 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
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