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NPC Generator

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Advanced [show]


Gunter Byron, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple red robe with grey stripes complete with hood and is in decent physical shape. His hair is chestnut and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Secretive, Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Gunter Byron, Male Human Barbarian 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)15 (+2) 10 (+0)5 (-3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Geoffrey Asheton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Geoffrey was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist, Persistence, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Asheton, Male Human Sorcerer 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Jade (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Hallewell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His golden hair is lengthy and is close to two feet long. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to loving parents in a slum to the west. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Kody Hallewell, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 pp. Golden yellow topaz (1200 gp). Sardonyx (20 gp). Violet garnet (1200 gp).


Social Check DCs


Balimaar Barton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his auburn hair well, parting it to the right. He has a dull look in his amber eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Immigrant, Nature, Mentor. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Barton, Male Human Druid 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 700 gp. Moonstone (70 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His golden hair has been sun bleached extensively. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Secretive, Fearful. Bonds: Mentor. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Gracey, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2100 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Solid gold idol (600 gp).


Social Check DCs

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