Alexandre Sutton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's in love.
Ideals: Joker. Bonds: Rich, Has a crush, Adventurer, Slave. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1400 gp.
Adam Skelton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, grey cloak. He keeps his brown hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Mentor, In love. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Huckabee, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man usually wears his brown robe and has his greataxe always slung over his shoulder. His hair is chestnut and very short. His brown eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.
History: He was born in a small desert village. While studying, he fell in love. They married and had a daughter. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Nature, In love. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Bernard Berkeley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Secretive, Depressed. Bonds: Adventurer. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp.
Arnold Barney, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His auburn hair is styled in orderly dreadlocks. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion.
Flaws: Racist, Forgetful. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Moonstone (60 gp).
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