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Advanced [show]


John Langston, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan Stetson hat and tan clothes. He is muscular with a powerful set of arms. He has styled his white hair well, parting it to the right. He has a tattooed face.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to reunite with his old friends

Ideals: Impeccable. Bonds: Adventurer, Slave, Rich, Enemies. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Langston, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. Chrysoprase (30 gp). Deep blue spinel (300 gp). Azurite (16 gp). Zircon (30 gp).


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he has the majority of his body covered in plate. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Bonds: Family, Poor, Adventurer. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Bentham, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2500 sp.


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is still thick. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.

History: Patrick hails from a village terrorized by orcs. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: Revenge.

Flaws: Ugly. Bonds: Rich, Job, Religious, Enemies. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Patrick Marlowe, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp. 3 Smokesticks. 2 Tanglefoot bags. 3 Holy water. 3 Smokesticks.


Social Check DCs


Norman Ogden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his chestnut hair up. His half smiles and brown eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Disease, Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Norman Ogden, Male Human Ranger 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 16 (+3)17 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 80 pp. Chrysoberyl (120 gp). Eye agate (10 gp). Obsidian (10 gp). Red garnet (120 gp). Zircon (70 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Fidget, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy silver beard and wild silver hair. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: Charles was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Persistence, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Charles Fidget, Male Human Barbarian 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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