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Advanced [show]


Anthony Snape, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey cloak and cross-gartered white stockings, he is not a threatening figure. His hair is brown, silky, and of moderate length. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Shipwright like his father before him.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Antagonistic. Bonds: Attractive, Job, Military, Family. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Anthony Snape, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30 pp. Chrysoprase (80 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears a colorful flower in his blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Military. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Sheldon, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 10 (+0)16 (+3)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bernard Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a flapper bob. His thin eyebrows rest above his beady gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bernard is combative with any and all who dare try his patience in the slightest.

History: When he was but 6 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Immigrant, Family. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Jacobs, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 4 (-3)15 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. Azurite (12 gp). Star ruby (1200 gp). Amethyst (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Langston, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long silver beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Forgetful. Bonds: Poor. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Wymar Langston, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 9 (-1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Raymond Preston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is drawn into a tight pony tail with a dagger scrunchie. His blue unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Disease. Bonds: Poor, Job. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Raymond Preston, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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