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NPC Generator

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Advanced [show]


Richard Shelby, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He wears his brown hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Further expansion of business; and he's attracted to the pc

Ideals: Justice. Flaws: Disease. Bonds: Poor, Job, Family, Has a crush. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Richard Shelby, Male Human Druid 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his trident, and he perpetually has his trident ready. He keeps his blonde hair in a flapper bob. His amber eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Frederick Cooper, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 2 Thunderstones. 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs


Norman Harper, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a long, pastel cloak. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Shipwright, Norman learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Athletic, Joker, Philantrophist. Flaws: Greedy. Bonds: Job, Family. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Norman Harper, Male Human Warrior 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Rolf Trollope, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears just a green suit. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.

History: Rolf was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Passionate, Persistence. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Architect

Voice: Raspy

Attributes [hide]

Rolf Trollope, Male Human Aristocrat 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1400 gp. Amber (90 gp). Black pearl (1000 gp). Star rose quartz (50 gp). Rich purple corundum (600 gp).


Social Check DCs


Ralf Churchill, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of illithids once and for all.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Poor, Job, Enemies, Military. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Ralf Churchill, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 10 (+0)17 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Aquan, Terran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1

Possessions: 2 Smokesticks. 1 Tanglefoot bags. 3 Holy water.


Social Check DCs

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