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NPC Generator

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Advanced [show]


Percival Camden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with painting.

History: Percival hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge; and many goblins want him driven away

Ideals: Athletic, Joker, Artistic. Bonds: Rich, Enemies. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Percival Camden, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2

Possessions: 400 gp. 2 Antitoxin.


Social Check DCs


Cory Milton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: A powerful necromancer made him what he is. Cory was born on a far northern plains where he grew up under the tutelage of his father, an expert Brewer. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Mentor, Adventurer. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Cory Milton, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 15000 cp. Rose (80 gp). White pearl (100 gp).


Social Check DCs


Cory Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His silver hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Priest and found it very stressful. He has worked as a Priest like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Racist. Bonds: Poor, Military, Job. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Cory Digby, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 10 (+0)10 (+0)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicholas Gresham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in yellow turtlenecks beneath a black coat with violet slacks. His auburn hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: He dislikes all the random violence that takes place in the east. He plays an instrument quite well.

History: His father raised him in a mountain cabin. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Barber

Voice: Whispers

Attributes [hide]

Nicholas Gresham, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 7 (-2)8 (-1)
Skills Performance +1
Senses Passive Perception 8
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a axe on his belt. He has a slight overbite and is overall scrawny. His white hair is cut short. His thin eyebrows rest above his beady brown eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Marston, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 40 pp. Carnelian (50 gp). Black pearl (800 gp). Violet garnet (800 gp). Sard (50 gp).


Social Check DCs

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