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Advanced [show]


Alex Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. He has no hair. His eyes, though not visible through his cowl, are blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Ugly. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Alex Langdon, Male Human Sorcerer 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)15 (+2) 14 (+2)7 (-2)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 100 gp. Alexandrite (400 gp).


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses like a well dressed Apothecary does. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He dislikes all the random violence that takes place in the east. He never wears the same outfit twice, unless he absolutely has to.

History: Drogo was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Artistic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Drogo Cooper, Male Human Adept 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Red garnet (150 gp). Sard (70 gp).


Social Check DCs


Patrick Perry, Male Human [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with brown pants. His auburn hair has been sun bleached extensively. He has a dull look in his gray eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Bonds: Enemies, Rich, Religious, Family, Adventurer. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Perry, Male Human Wizard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 20 pp. Alexandrite (1600 gp). Eye agate (5 gp). Moonstone (20 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Skelton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His black hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: He was born in a small desert village. Don was born on a far southern desert where he grew up under the tutelage of his mother, an expert Priest. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Insomniac. Bonds: Attractive, Nature, Immigrant, Rich. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Don Skelton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 17 (+3)16 (+3) 15 (+2)14 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His red hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Selfish. Bonds: Religious, Mentor, Military. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Anselm Kinsley, Male Human Ranger 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Fire opal pendant on a fine gold chain (1700 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.


Social Check DCs

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