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Advanced [show]


Theodoric Sherwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Joker, Gifted, Artistic. Flaws: Secretive. Bonds: Rich, Military. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Theodoric Sherwood, Male Human Aristocrat 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, brown, dusty cloak. His hair is red and curly. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Professionalism, Artistic. Flaws: Shy, Disease. Bonds: Nature, Adventurer. Occupation: Roofer

Voice: Squeaky

Attributes [hide]

Geoffrey Wakefield, Male Human Warrior 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Rock crystal (50 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Theobald Vance, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Addict. Bonds: Job, Immigrant, Religious. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Theobald Vance, Male Human Cleric 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 120 pp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Gold music box (1000 gp).


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his falchion ready. He has wavy auburn hair. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. Through the years after Adam was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adam's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Sensitive, Antagonistic. Bonds: Adventurer. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Adam Barton, Male Human Expert 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 18 (+4)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 14
Languages Common, Infernal, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Tindall, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is generally shirtless and showing off his tattooed chest. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Tindall, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)18 (+4) 17 (+3)15 (+2)
Skills Insight +5, Nature +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 cp. Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs

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