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NPC Generator

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Advanced [show]


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the south. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable, Extrovert. Bonds: Poor, Military. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Alex Graeme, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (800 gp). 1 Smokesticks. 2 Antitoxin.


Social Check DCs


Adelard Cotton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears his chestnut hair down. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: Adelard was born in the east. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Fearful, Depressed. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Adelard Cotton, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1 Full Plate. 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered black stockings. He carries with him a set of scimitars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Religious, Poor. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Hugh Merton, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 18 (+4)10 (+0)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bernard Stanley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a lot of dark rich colors, with gold accents. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Insomniac, Impulsive, PTSD. Bonds: Attractive, Poor. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Bernard Stanley, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple white line shooting up and back down. His hair is short and brown. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. Gerard was born on a far western plains where he grew up under the tutelage of his mother, an expert Doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Gerard Skelton, Male Human Expert 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Investigation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Halfling, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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