Aldous Langston, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey cloak and cross-gartered green stockings. His skin is also unnaturally pale. His silver hair is cut short with large spiked bangs in the front. His blue eyes are slightly larger than normal.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Immigrant. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 9000 sp.
Arnold Vance, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He comes from a rich eastern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Athletic, Impeccable, Artistic. Bonds: Rich, Family. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 4 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp.
Balimaar Payton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His blonde hair is styled in orderly dreadlocks. His half smiles and blue eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His father raised him in a mountain cabin. A gifted student he started as a Bookbinder, but he got bored and became a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Further expansion of business; and expand his business
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Nature, Job. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 5000 sp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp).
Norman Graeme, Male Human [Permalink]
Personal [hide]
Description: A 5'4" western man, he dresses like a well dressed Barrister does. He is bald on top and has large chestnut tufts of hair around his ears. He has hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Barrister for hire.
Motivation: Expand his business; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp.
Alex Blankley, Male Human [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he wears a simple black robe with green stripes complete with hood. He wears a Stetson hat to hide his balding. He has several tiny topaz earrings on each ear.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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