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NPC Generator

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Advanced [show]


Kyle Barney, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His blonde hair is singed and shortened. His amber eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Gifted. Flaws: Ugly, Hedonist, Mundane. Bonds: Rich. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Barney, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Diggory Hastings, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear black tank tops with white pants. He wears his golden hair down. His skin is flawless and his gray eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Impeccable, Artistic. Bonds: Attractive, Slave, Adventurer. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Diggory Hastings, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His black hair is cut short. His eyes are likewise violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a brothel owner, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Everard Spaulding, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears blue cloth garments or leather armor, marred by teas. His hair is red and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his old friends.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Wymar Addington, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. His tied-back hair is auburn. He has green eyes and a black hat with a blue feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Terse, Racist, Antagonistic. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Ernest Branson, Male Human Warrior 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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