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NPC Generator

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Advanced [show]


Arnold Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His black hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Garfield, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His chestnut hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Richard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he seems to be bored by most things

Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Poor, Religious. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Richard Garrick, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 10 (+0)8 (-1)
Skills Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Star rose quartz (30 gp).


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a nunchaku. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter was born on a far northern island where he grew up under the tutelage of his mother, an expert Guard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Insane, Disease, Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Gunter Bentham, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 7 (-2)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Blue quartz (6 gp). Jasper (40 gp).


Social Check DCs


Solomon Brixton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a slight overbite and is overall scrawny. His brown hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Hedonist. Bonds: Nature, Military, Religious. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Solomon Brixton, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Greedy. Bonds: Slave, Attractive, Adventurer. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Reynard Enfield, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 600 sp. 1 Healer’s kit.


Social Check DCs

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