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NPC Generator

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Advanced [show]


John Graeme, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He has wavy brown hair. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Rich, Military, Religious, Job. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

John Graeme, Male Human Aristocrat 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Everard Hale, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a violet suit, tan shirt, and black tie. His brown hair is cut short with large spiked bangs in the front. He has brown eyes and a violet hat with a tan feather.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Disease, Fearful. Bonds: Nature, Adventurer, Has a crush. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Everard Hale, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)18 (+4) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Draconic, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 1000 sp.


Social Check DCs


Manfred Atherton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large red tufts of hair around his ears. This blue eyed southerner is not easily forgotten.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Manfred was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He became a Bather soon after.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Bather

Voice: Spits and sputters

Attributes [hide]

Manfred Atherton, Male Human Commoner 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 6000 sp. Bloodstone (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a grey costume with the symbols of strength on his torso. His left hand appears badly burned and disfigured. His tied-back hair is white. He has blue eyes and a grey hat with a green feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 8 years old his parents immigrated from the west. He worked as a nervous Painter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and further expansion of business

Ideals: Disciplined. Bonds: Rich, Immigrant, Job. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Frederick Tickle, Male Human Rogue 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Violet garnet (800 gp).


Social Check DCs


Hunter Merton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Hunter. He has done his best to style his brown hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south, but his parents moved at a very young age to the west. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Hunter Merton, Male Human Paladin 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Blue quartz (6 gp). Black pearl (1200 gp). Blue star sapphire (1500 gp). Red garnet (100 gp).


Social Check DCs

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