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NPC Generator

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Advanced [show]


Henry Bradley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. He has a long white beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the south, but his parents moved at a very young age to the east. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henry Bradley, Male Human Druid 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 900 gp.


Social Check DCs


Kody Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right leg appears badly burned and disfigured. He is bald on top and has large brown tufts of hair around his ears. His gray eyes dart from person to person.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Healer in town.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Healer job and began his own company from there.

Motivation: To be a Banker again; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Kody Graham, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp. 2 Smokesticks. 1 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


Richard Shipley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: To clean up the streets.

Ideals: Philantrophist. Bonds: Attractive, Guardian, Poor, Adventurer. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Shipley, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. 2 Alchemist’s fire.


Social Check DCs


Patrick Wharton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Mason in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. When Patrick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Mason like his mother before him.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Job, Rich, Military, Adventurer. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Patrick Wharton, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp. 1 Backpack. 1 Silk rope. 1 Magnifying glass. 1 Spyglass.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His red hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his mother. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant, Slave. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Trym Dumph, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 12000 sp. Golden yellow topaz (400 gp). Citrine (60 gp). Rock crystal (60 gp). Sard (60 gp).


Social Check DCs

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