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NPC Generator

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Advanced [show]


Kody Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. With a patchy red beard and wild red hair. His brown eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: Kody was born with his mother's beautiful face. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his writing dream.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Kody Tyndall, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 9 (-1)18 (+4)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Digby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His long brown hair is drawn into a two foot long braid. He has a dull look in his green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical. Flaws: Insane. Bonds: Enemies. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Digby, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. Tiger eye turquoise (9 gp). Chalcedony (60 gp).


Social Check DCs


Don Kensley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His hair is short and black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Artistic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Don Kensley, Male Human Adept 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Godfrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy white hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Godfrey studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict, Impulsive. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Sutherland, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 gp. Jet (130 gp). Sardonyx (70 gp).


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is styled in orderly dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Randal hails from a village terrorized by brigands. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away.

Ideals: Fighting, Athletic, Extrovert. Flaws: Fearful. Bonds: Military, Enemies. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Randal Anderton, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Holy water. 7 Acid flasks.


Social Check DCs

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