Cory Middleton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this eastern man usually wears his tan robe and has his greataxe always slung over his shoulder. His red hair is knotted and matted. His violet eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 37000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Bertram Wesley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Sage
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 20000 cp. Azurite (15 gp). Brown-green garnet (120 gp).
Lewis York, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by chocolates. He has a long red beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast forest. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Clerebold Perry, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries a battered club and tarnished glaive as well. His brown hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Passionate. Bonds: Attractive, Military, Family. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Old masterpiece painting (1800 gp). Sapphire pendant on gold chain (1300 gp). Silver ewer (30 gp).
Trey Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a blue deerstalker hat and blue clothes. His left leg appears badly burned and disfigured. His long black hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast island. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Optimist, Gifted. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
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