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Advanced [show]


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is typically in his Adventurer uniform. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the south his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: To be a Tanner again; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Gerald Merton, Male Human Ranger 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy silver hair. He has gleaming, smiling gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Secretive, Racist. Bonds: In love, Poor. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Theodoric Halsey, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy tan suit, and a wedding ring on his right hand. His brown hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Glassblower, Arnold learned a great deal about his father's area of expertise. He worked as a nervous Glassblower and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker. Flaws: Insomniac, Shy. Bonds: Attractive, In love, Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Arnold Ridley, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 5 (-3)8 (-1) 9 (-1)14 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 4000 sp. Deep blue spinel (500 gp). Bloodstone (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Blackwood, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His broad hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Mason for hire.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Robert Blackwood, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. 1 Hourglass. 1 Healer’s kit. 1 Superior lock.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trym was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Trym Bradshaw, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 11 (+0)17 (+3)
Skills Investigation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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