Aldous Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a white coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. He has done his best to style his golden hair to look like a famous performer. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and expand his business
Ideals: Artistic. Flaws: Shy. Bonds: Job, Religious. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 18000 cp.
Theobald Colton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy white beard and wild white hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Enemies. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Alex Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and carries kukris. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Sculptor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Job. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3100 sp.
Nicholas Bing, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his ceremonial dagger ready. His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the west to a Hunter, Nicholas learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Hunter.
Motivation: He has money and likes to spend it; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Fighting. Bonds: Rich, Guardian, Job, Mentor. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Cloth of gold vestments (120 gp). Solid gold idol (200 gp). Gold dragon comb with red garnet eye (400 gp).
Balimaar Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears skinny pants and wears a yellow and pastel robe with the hood down. He is tall, broad shouldered and powerfully built. His brown hair is long and unkept. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in a small plains village. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Joker, Fighting. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. Coral (130 gp). Carnelian (80 gp). 1 Simple lock. 1 Good lock. 1 Masterwork manacles.
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