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Advanced [show]


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He keeps his long silver hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Adventurer, Religious. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Rolf Kitchur, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Aquamarine (1300 gp). Peridot (60 gp). Jade (110 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Quinton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His silver hair and beard is wavy and long. He has several tiny opal earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dean was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Quinton, Male Human Rogue 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: Black pearl (1600 gp). Chrysoprase (70 gp). Smoky quartz (70 gp). Black pearl (1600 gp).


Social Check DCs


Aldous Alton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His red hair is matted, messy, and big. His eyes are likewise violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Aldous Alton, Male Human Warrior 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)12 (+1) 11 (+0)6 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1

Possessions: 500 gp. Azurite (11 gp). Brown-green garnet (50 gp). Jet (50 gp). Iolite (80 gp).


Social Check DCs


Patrick Atherton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Enemies, Military. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Atherton, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 11 (+0)7 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Miles Fidget, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, brown shirt, and green tie. He is physically well-built. He wears his blonde hair up. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Fidget, Male Human Ranger 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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