Peter Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a dagger on his belt. He carries a battered shortbow and tarnished dagger as well. His black hair is heavily combed to the right. He has a dull look in his brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Peter began to lead the lost caravan. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Slave. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Charles Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his nunchaku ready. He wears a deerstalker hat to cover his moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting, Opinionated. Flaws: Impulsive. Bonds: Attractive. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. Tourmaline (60 gp). Alexandrite (300 gp). Peridot (40 gp). 1 Minor magic item.
Bernard Moreno, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His head has been shaved. He has gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted psionic powers by his dying brother.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 20 pp. Jet (120 gp). Hematite (4 gp). Carnelian (70 gp). Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Attractive. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Deep blue spinel (900 gp). Deep green spinel (150 gp).
John Cotton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a black armored body suit, with a simple red line shooting up and back down. His golden hair is knotted and matted. He has blue eyes and a black hat with a red feather.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He works hard and plays hard.
History: John hails from a village terrorized by orcs. He married young, but lost his spouse to orcs. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Hedonist, Depressed. Bonds: Enemies, Has a crush. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: Black opal (1100 gp). Silver pearl (70 gp).
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