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NPC Generator

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Advanced [show]


Manfred Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean brown cloak covering his clean studded leather. His hair is short and silver. He has gray eyes and a brown hat with a tan feather.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Bookbinder and found it very stressful. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Manfred Morton, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 18 (+4)6 (-2)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 43000 sp.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is cut close to his head. His amber eyes are slightly larger than normal.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Bonds: Job, Adventurer, Nature, Rich, Religious. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Lance Weld, Male Human Commoner 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 11 (+0)9 (-1)
Skills History +1, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lewis Alston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. He sports a flattop hair cut. He has green eyes and a pastel hat with a black feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lewis's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor, Military, Nature. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lewis Alston, Male Human Cleric 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Altham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a white vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his black hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Richard Altham, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 14 (+2)10 (+0)
Skills Arcana +0, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Gerald Benson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His hair is cut close to his head. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gerald hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Gerald Benson, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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