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NPC Generator

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Advanced [show]


Kyle Weston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his chestnut hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Slave, Rich, In love. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Weston, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Randal Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large blue jacket, and sports empty pouches on his belt. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Randal's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 4 years.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Family, Job. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Randal Kinsley, Male Human Barbarian 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 16 (+3)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A small bag of saffron. (10 gp).


Social Check DCs


Gunter Tyndall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is wearing the road beaten gear of a warrior. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Fighting, Persistence, Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Gunter Tyndall, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 11 (+0)7 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Dudley, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has a small bristly mustache and wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Animal Trainer, Gomory learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has worked as a Animal Trainer like his father before him.

Motivation: He has money and likes to spend it; and he would like to get married and retire

Ideals: Optimist. Bonds: Rich, Has a crush, Job. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Dudley, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)15 (+2) 11 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. Malachite (5 gp). Lapis lazuli (5 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


Rolf Bing, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are brown.

Personality: A skeptical and narcissistic man, Rolf's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Rolf has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Impeccable, Joker, Athletic. Flaws: Disease. Bonds: Rich. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Rolf Bing, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Medicine +0, Stealth +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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