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Advanced [show]


Tim Landon, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He is muscular with a powerful set of arms. His silver hair is still thick. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Ugly, PTSD. Bonds: Family, Rich, Military. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Tim Landon, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 200 gp. Amber (80 gp). Deep green spinel (80 gp).


Social Check DCs


John Kendal, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His golden hair is still thick. His brown eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: John was born the youngest of three triplets. He worked as a nervous Bather and found it very stressful. He has been saving his money to try and buy his brother's freedom.

Motivation: Retire the richest man in the north; and he has passion for adventuring and risk

Ideals: Entrepeneur. Bonds: Job, Adventurer, Family. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

John Kendal, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He keeps his golden hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs

Flaws: Shy. Bonds: Religious, Military, Adventurer. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Gomory Kitchur, Male Human Wizard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp. Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Holton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long black beard, and similarly colored long hair. He has violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Justice. Flaws: Greedy. Bonds: Job, Poor, Attractive. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Diggory Holton, Male Human Bard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)16 (+3) 15 (+2)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a black and grey robe with the hood down. His red hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Norman Clare, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp. Blue star sapphire (1500 gp).


Social Check DCs

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