Bernard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Flaws: Antagonistic, Hedonist, Mundane, Secretive. Bonds: Rich, Family. Occupation: Brewer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Clerebold Springfield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Athletic. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 4000 cp.
John Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. His red hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: John lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To end his boredom; and revenge
Flaws: Ugly, Cynical, Mundane. Bonds: Enemies, Family, Religious. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1 Minor magic item.
Charles Shelby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a custom-built plate barding that's adorned with black lining and desert motifs. His golden hair is braided into rings. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Charles was born the youngest of three triplets. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Family, Slave. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Aquamarine (600 gp). Fiery yellow corundum (700 gp). Blue quartz (5 gp). Star rose quartz (50 gp).
Norman Oakes, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses in green turtlenecks beneath a tan coat with violet slacks. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He has all his life been fascinated with poetry.
History: Norman was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and sabotage a competitor
Ideals: Artistic, Persistence. Bonds: Slave, Job, Rich. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
