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NPC Generator

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Advanced [show]


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Gifted from a young age, Nicholas studied abroad. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Poor, Nature. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Nicholas Garrick, Male Human Wizard 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue cloak and cross-gartered brown stockings. He has moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small forest village. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Religious. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Garfield, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin brown vertical stripes and grey pants. He is physically well-built. His hair is silver and curly. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Thomas will drive conversation. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. A gifted student he started as a Jeweler, but he got bored and became a Merchant. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Flaws: Selfish. Bonds: Adventurer, Nature, Job. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Thomas Westcott, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)6 (-2) 12 (+1)18 (+4)
Skills Acrobatics +6, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Moss agate (13 gp).


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His blonde hair is knotted and matted. His eyes are likewise hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His martial abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: To be a Stylist again; and to reunite with his absent mother

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Military, Family, Job. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Gerard Marley, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 22000 sp.


Social Check DCs


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length golden hair. His eyes are hazel and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Cory began to lead the lost caravan. He has since lost track of the people in his past.

Motivation: To end his boredom; and regain custody of his son

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Family, Enemies. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Cory Mitchell, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp.


Social Check DCs

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