Theobald Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Beggar. His hair is golden and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Mayor, his father struggled to pay the bills. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: To end his boredom; and to unite with his brother
Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Poor, Religious, Family. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Moss agate (4 gp). Aquamarine (1100 gp). Amethyst (110 gp). Sard (80 gp).
Alexandre Anderton, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His hair is golden, silky, and of moderate length. His blue eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Alexandre studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Carnelian (50 gp). Blue star sapphire (1500 gp). Fiery yellow corundum (1500 gp).
Lance Wharton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely blue suit with green socks and a vest with buckled shoes. He sports a flattop hair cut. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Merchant business at a young age. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: A deep hatred of giants; and to be a bookbinder again
Ideals: Joker. Bonds: Job, Adventurer, Enemies. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 30 pp.
Hugh Gracey, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a blue cloak and cross-gartered brown stockings. His clothes are grease stained in places. He has shaved his head bald. His eyes are a pleasant amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Hugh has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend.
Ideals: Logical. Flaws: Shy, Disease. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 1 Minor magic item.
Aldous Gentry, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Adventurer does. His white hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Adventurer and found it very stressful. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Athletic, Pacifist, Joker. Bonds: Job, Family. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
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