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Advanced [show]


Clerebold Tindall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has black hair. His eyes are a pleasant blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Immigrant, Military. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Clerebold Tindall, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. Carnelian (30 gp). Chrysoberyl (110 gp). 1 Minor magic item.


Social Check DCs


Thomas Browning, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with white and brown striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. With bright black hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His martial abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Browning, Male Human Warrior 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Zircon (50 gp). Blue star sapphire (1400 gp). Star rose quartz (50 gp).


Social Check DCs


Adelard Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He sports a flattop hair cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Herbalist, who enjoyed hunting, Adelard was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Addict, Shy. Bonds: Nature. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Adelard Kenley, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trym hails from a village terrorized by goblins. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Poor, Enemies, Family, Adventurer. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Trym Atterton, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Rolf Pinkerton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, he is not a threatening figure. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: Rolf was born in the west. At a young age he loved to build and create. Rolf was born on a far western plains where he grew up under the tutelage of his mother, an expert Glassblower. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Professionalism, Persistence. Bonds: Attractive, Immigrant, Job. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Rolf Pinkerton, Male Human Warrior 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)7 (-2) 14 (+2)16 (+3)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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