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NPC Generator

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Advanced [show]


Everard Enfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his singing dream.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Artistic. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Everard Enfield, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 24000 cp.


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he very much looks the part of a Mortician. His silver hair is cut short. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: To be a Barkeep again; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Immigrant, Slave. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Gilbert Gracey, Male Human Bard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1000 sp. Amber (50 gp). Black pearl (500 gp). Tiger eye turquoise (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west his family was never financially stable. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Arnold Sutton, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 pp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His eyes are likewise gray. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Heward's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Shy, Insomniac, Antagonistic. Bonds: Attractive. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Heward Addington, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. 2 Thunderstones.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He has a silver handlebar mustache and slicked back silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.

History: Gifted from a young age, Manfred studied abroad. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Manfred Atterton, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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