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NPC Generator

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Advanced [show]


Gerard Morley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long white hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He became a Laborer soon after.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Gerard Morley, Male Human Druid 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)15 (+2) 16 (+3)9 (-1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is matted, messy, and big. He has a dull look in his brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Opinionated, Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

Gerard Barclay, Male Human Adept 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Brass mug with jade inlays (500 gp). Solid gold idol (400 gp). Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Anthony Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. His brown hair is thinning but still full. His hazel eyes dart from person to person.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Bowyer for hire.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Job, Has a crush. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Snowdon, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manfred Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Miner, Manfred learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Manfred Spaulding, Male Human Wizard 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 8 (-1)9 (-1)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 2000 sp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair is drawn into a two foot long braid. His eyes are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic, Impeccable. Bonds: Rich, Job, Religious. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

William Birkenhead, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp.


Social Check DCs

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