Gerard Hampton, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses in black turtlenecks beneath a grey coat with tan slacks, he is not a threatening figure. His blonde hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east to a Assassin, Gerard learned a great deal about his mother's area of expertise. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerard's mother didn't care for him much, and the feeling was mutual. He became a Assassin soon after.
Motivation: Further expansion of business; and expand his business
Ideals: Professionalism, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Full Plate. 1 Chain shirt. 1 Full Plate. 1 Darkwood Buckler.
Anselm Presley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan feathered hat and tan clothes. He keeps his auburn hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Anselm was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Fisher for hire.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Joker. Flaws: Ugly. Bonds: Family, Job, Has a crush. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Elven, Abyssal, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Old masterpiece painting (2000 gp). Large well-done wool tapestry (400 gp). A delicate brass dragon egg (20 gp).
Trey Colton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. He has moderate length auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Addict, Insane. Bonds: Adventurer, Military. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. White opal (700 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp). Deep green spinel (140 gp). 1 Minor magic item.
Manfred Halsey, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Manfred was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent father; and to end his boredom
Flaws: PTSD, Mundane. Bonds: Job, Rich, Family. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 59 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. Blue star sapphire (1400 gp).
Rolf Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered white stockings. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. He has brown hair. He has several tiny aquamarine earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against goblins.
Ideals: Disciplined. Bonds: Rich, Enemies, Nature, Religious. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp.
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