Anselm Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Anselm will drive conversation. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. His psionic abilities were realized during a raid on his village. He has dedicated himself to building a better world.
Motivation: Retire the richest man in the south; and to reunite with his old friends
Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Addict. Bonds: Adventurer. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 5 (-3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Rhodochrosite (16 gp). Star ruby (1400 gp).
Chad Hampton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a tan shirt with thin black vertical stripes and brown pants, and his gloved hand is found clutching a lance. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He struck the Fisher job and began his own company from there.
Motivation: To be a Priest again; and to find somewhere to settle down
Ideals: Philantrophist, Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Rolf Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. He wears a colorful flower in his chestnut hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Extrovert. Bonds: Attractive, Enemies, Religious. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp. Amethyst (100 gp). Tiger eye turquoise (9 gp). Azurite (9 gp). 4 Alchemist’s fire. 4 Alchemist’s fire. 1 Everburning torch.
Ernest Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is well dressed, constantly wearing a black suit, white shirt, and green tie. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Rolf Clare, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His skin is also unnaturally pale. His tied-back hair is silver. His eyes, though not visible through his cowl, are amber.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: Rolf was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Family, Slave. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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