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NPC Generator

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Advanced [show]


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red coat over a tan low-cut shirt, and a feathered hat upon his head. His hair is long and chestnut with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker, Persistence. Bonds: Family, Rich. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Dustin Graham, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 9 (-1)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Tim Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue shirt with thin violet vertical stripes and green pants. He sports a long auburn beard, and similarly colored long hair. His half smiles and green eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Depressed, Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Tim Blackwood, Male Human Commoner 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial, Giant, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Blue quartz (14 gp). Sard (60 gp). Chrysoberyl (150 gp). Lapis lazuli (14 gp).


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is physically well-built. His golden hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Rich, Family. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Kent, Male Human Wizard 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 7000 sp. Azurite (16 gp). Black pearl (1200 gp). Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His white hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of giants once and for all.

History: Bertram was born the youngest of three triplets. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and revenge

Flaws: Ugly. Bonds: Enemies, Family, Immigrant, Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Bertram Sydney, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 39000 sp. Amber (60 gp). 1 Minor magic item.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is long and golden with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: John was born in the north. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Miner for hire.

Motivation: To be a Tailor again; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Miner

Voice: German accent

Attributes [hide]

John Weld, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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