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NPC Generator

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Advanced [show]


Lance Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Bonds: Job, Religious, Slave, Family. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Harrington, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)5 (-3) 13 (+1)16 (+3)
Skills Nature -1, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Robert Oakes, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He has a large black mantle and cape that has been intricately interwoven into his red robe. He keeps his blonde hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Robert Oakes, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)5 (-3) 16 (+3)13 (+1)
Skills Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 pp. Star rose quartz (20 gp). Coral (130 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He dresses in collared shirts and wears a proper scarf over his head. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Slave. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Anselm Blyth, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. White pearl (120 gp). Black opal (700 gp). Brown-green garnet (120 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Gunter Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, black, dusty cloak, marred by beers. His black hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: When he was but 4 years old his parents immigrated from the west. Gunter was born on a far western plains where he grew up under the tutelage of his mother, an expert Soapmaker. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Rich, Job. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Gunter Altham, Male Human Expert 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 8 (-1)17 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 pp. Deep blue spinel (1000 gp). Rose (50 gp).


Social Check DCs


Trym Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His deerstalker hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the west. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Athletic, Pacifist, Logical. Flaws: Ugly, Mundane. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Trym Hadleigh, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 14 (+2)7 (-2)
Skills Athletics +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 800 sp. Moss agate (9 gp).


Social Check DCs

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