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Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His black hair is smooth and relatively long. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Scottish accent

Attributes [hide]

Gerald Wesley, Male Human Druid 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)14 (+2) 13 (+1)7 (-2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Giant
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Just what you see.


Social Check DCs


Gomory Davenport, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he very much looks the part of a Shoemaker. His long brown hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gomory was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Flaws: Racist, Disease. Bonds: Job, Attractive, Adventurer. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Davenport, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. 8 Acid flasks.


Social Check DCs


Odo Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with grey socks and a vest with buckled shoes. He wears his silver hair down. His amber unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's in love; and wants his loneliness to end

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Has a crush, Adventurer. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Odo Kinsley, Male Human Barbarian 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)9 (-1) 10 (+0)9 (-1)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Patrick Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy. He has gleaming, smiling violet eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Patrick was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Oakley, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 9 (-1)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Everard Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He keeps his brown hair in a flapper bob. He has green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Everard hails from a village terrorized by drow. Cursed with a spirit at a very young age, Everard has worked very hard to control his curse. He has drifted from career to career and currently works as a Tailor.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Flaws: Ugly, Shy, Disease. Bonds: Poor, Job, Enemies. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Hampton, Male Human Paladin 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 5 (-3)11 (+0)
Skills Medicine +0, Nature +6
Senses Passive Perception 7
Languages Common, Auran, Giant, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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