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NPC Generator

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Advanced [show]


Shane Lester, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Guard uniform. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Rich, Nature. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Shane Lester, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver comb with moonstones (800 gp). 1 Everburning torch. 3 Alchemist’s fire. 1 Holy water. 4 Tanglefoot bags.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He keeps his long black hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Ruler like his mother before him.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Norman Berkeley, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)7 (-2) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are violet and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Blacksmith mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content

Ideals: Fighting, Logical. Flaws: Ugly, Mundane, Disease. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Theodoric Remington, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)14 (+2) 10 (+0)13 (+1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 19000 cp.


Social Check DCs


Alex Oakes, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a black and pastel handkerchief worn on his left side. With a patchy white beard and wild white hair. His eyes are violet.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of western immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Flaws: Disease, Shy. Bonds: Immigrant, Adventurer. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Alex Oakes, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 0 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)15 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gerald Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His red hair is knotted and matted. His green eyes peer out from beneath his Stetson pastel hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Professionalism, Entrepeneur. Bonds: Attractive, Immigrant, Rich. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Gerald Gracey, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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