Robert Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He prefers to wear grey clothing when he does not wear armor. He has a hunchback. He has a small bristly mustache and wavy silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves dancing and to teach people dancing more than just about anything. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Banker mother left him crippled. He's since become an addict/alcoholic.
Motivation: To get a good night's sleep.
Ideals: Artistic, Logical. Flaws: Ugly, Addict, Disease, Insomniac. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Gunter Riley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is still thick. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Gunter studied abroad. After coming to the age of reason, Gunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father.
Ideals: Artistic, Gifted. Bonds: Attractive, Family. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 7 Acid flasks. 2 Thunderstones.
Everard Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a grey suit. His blonde hair is cut short. He has violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Mentor. Occupation: Shipwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Rose (60 gp). Chrysoprase (60 gp). Red spinel (50 gp).
Don Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his black hair well, parting it to the left. His fierce hazel eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Don was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Shy. Bonds: Rich, Immigrant, Job, Family. Occupation: Bookbinder
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 cp.
Odo Westcott, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a blue costume with the symbols of the four houses of cards on his torso. His Stetson hat is riddled with cuts and holes. His eyes are green and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Sailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Deep blue spinel (900 gp). Obsidian (8 gp). 7 Acid flasks. 2 Thunderstones. 1 Smokesticks. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
