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Advanced [show]


Miles Wesley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by beers. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Miles Wesley, Male Human Wizard 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 17 (+3)16 (+3)
Skills Intimidation +6, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 800 gp.


Social Check DCs


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a green and violet handkerchief worn on his left side. He has shaved his head bald. His eyes are likewise brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and wants a kiss

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Randal Dudley, Male Human Monk 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A silver and pearl hairclip (100 gp).


Social Check DCs


Heward Yardley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears tattered old clothes. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise hazel.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Heward Yardley, Male Human Druid 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)9 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Adventurer uniform. He has a moderate pudge and is not very fit. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Adventurer and found it very stressful. He has achieved small success as a Adventurer.

Motivation: To be a Architect again.

Ideals: Fighting, Philantrophist. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Anselm Staurheim, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6 Acid flasks.


Social Check DCs


Lance Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His brown hair is still thick. He wears a mask on his face.

Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: The child of a Tanner, who enjoyed hunting, Lance was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Nature, Immigrant. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Lance Cotton, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)6 (-2) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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