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NPC Generator

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Advanced [show]


Manfred Royston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a flapper bob. His gray eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Manfred Royston, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)11 (+0) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His red hair is cut short with large spiked bangs in the front. His eyes are green.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Roofer in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Roofer.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he seems to be bored by most things

Flaws: Racist, Mundane. Bonds: Job, Enemies. Occupation: Roofer

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Conway, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 17 (+3)17 (+3)
Skills Arcana +1, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His hair, while still mostly brown, has prominent grey streaks. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Military, Immigrant. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Geoffrey Morton, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)10 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 11000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Gunter Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey cloak. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Gunter Deighton, Male Human Cleric 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp.


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing green shirts, loose pants, and blazers most of the time. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Gerald Hayhurst, Male Human Bard 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 17 (+3)17 (+3)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1800 gp. Brown-green garnet (160 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Blue sapphire (1000 gp). Tiger eye turquoise (13 gp). Jasper (80 gp). White pearl (160 gp).


Social Check DCs

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