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NPC Generator

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Advanced [show]


Hubert Barton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His brown hair is knotted and matted. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy, Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Barton, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 3000 sp. Obsidian (16 gp). Alexandrite (500 gp). White pearl (140 gp). Carnelian (20 gp). 1 Full Plate. 1 Chain shirt.


Social Check DCs


Ralf Cromwell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He has a black handlebar mustache and slicked back black hair. His gray unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Dilettante.

Motivation: To be a Bellfounder again; and expand his business

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Job, Mentor. Occupation: Dilettante

Voice: Voice breaks

Attributes [hide]

Ralf Cromwell, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. He dropped out of school to support his sick mother, and resented it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Impeccable, Logical. Bonds: Adventurer, Family, Job. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Theodoric Denholm, Male Human Monk 9
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 29 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)12 (+1) 10 (+0)9 (-1)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 2000 gp. Jasper (50 gp). Smoky quartz (50 gp). Blue quartz (9 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling brown eyes.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Guard.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Military, Job. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Gomory Nash, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)7 (-2) 13 (+1)8 (-1)
Skills Persuasion +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Windsor, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He has styled his red hair well, parting it to the right. His green eyes are slightly larger than normal.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting, Persistence. Bonds: Rich, Job. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Lance Windsor, Male Human Expert 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 26 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1900 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (70 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs

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